I finished "Essence", and it turned out great! I did have to work out some kinks but it really did turn out well in the end. I initially wanted to shrink the armatures so that you would see completely different deformed meshes during the filter scenes, but that messed with certain things so I decided to let it be. I also did not manage to get the lighting as dramatic as I wanted it to be, but I do like the system and idea of a play-like lighting system and I may try it later. I also had to re-render it a couple times, especially because the aspect ratio was at 50% when it should have been at 100%.
I was extremely pleased with the product because of multiple reasons : I've been wondering about the question I posed in this animation for a while, and I finally figured out a way to "put it down on paper"; I also experimented a lot during the project--I took a method used to give an x-ray effect and then modified it to fit my purpose. I innovated and succeeded in my goal, which bodes well since technical direction is mostly experimentation and innovation. I also started the project in 2.79 and ended in 2.8, and the project isn't a train wreck! I was extremely impressed with the rendering speed of 2.8: it rendered 1750 frames in cycles in only 3 days, which 2.79 would definitely not have been capable of. I also made the decision to narrate over this project--and this is the first time I've done that for an animation. I normally would not have even considered it, but this is an extremely abstract piece, and the narration really does (in my opinion) make it much easier to understand.I can confidently say that this is one of my best pieces, because not only is the animation good, my concept is fully developed and understandable.
Work Log:
Monday 12/9: Worked on Carlisle Theatre letters
Tuesday 12/10: Worked on Carlisle Theatre letters
Wednesday 12/11: Worked on Carlisle Theatre letters, went over portfolio
Thursday 12/12: Worked on Carlisle Theatre letters, went over portfolio
Friday 12/13: Missed class (Sorry Mr. Bomboy)
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