Most YouTube blender artist have videos ranging from 15 minutes to an hour, a good half of which is spent introducing the concept. Recently, I stumbled upon Ian Hubert--a blender tutorial maker whose videos are usually only about a minute long and are branded as "Lazy Tutorials".
While he is hilarious, his tutorials serve to give artists efficient and easy ways to create intricate details in animations. Most of his tutorials focus on the environmental details that can take so long to create.
He started pretty recently, the video above is actually his first "Lazy Tutorial" and it was made in August of this year. Some things that stood out to me especially is around 0:47 when he says "7000 people and blender barely even notices". Now, because it is a particle system, it is bound to lag a bit, but considering that he created about five people and then turned that into a crowd of 7000 people with only the average amount of lag expected out of a particle system is pretty amazing to me. I would also like to incorporate his work with materials and textures into some of my work, simply because I haven't really manipulated textures like that before and I'd love to experiment with it.
Another thing I find interesting is that he utilized the more technical components of blender, those that we might not necessarily think to use. In this situation, I probably would have simply made a moth, gave it a flying action, duplicated it a bunch of times, and then animated them flying close to the lamp in object mode. But Ian Hubert's way relies a lot more on simulation in blender, which I do believe is somewhat underrated.
I really appreciate that this artist is giving people a way to create the background details without putting entirely too much time into it. One of the principles that he reiterates is that it is okay not to be perfect with your animations, and many of his videos are accompanied by comments from animators realizing that they put perhaps too much time into details that most may not notice. Considering that we are a community of people who are far too critical of ourselves, I think it is important to be able to create details without stressing over them too much, which allows us to create the necessary environments without distracting us from the main focus of our animation.
Work log:
Monday 9/30: Worked on animation
Tuesday 10/1: Worked on animation
Wednesday 10/2: Worked on animation
Thursday 10/3: Did something new...nope just worked on my animation, I also fixed the whole "not rendering" issue
Friday 10/4: Worked on my animation, created the storyboard
While he is hilarious, his tutorials serve to give artists efficient and easy ways to create intricate details in animations. Most of his tutorials focus on the environmental details that can take so long to create.
He started pretty recently, the video above is actually his first "Lazy Tutorial" and it was made in August of this year. Some things that stood out to me especially is around 0:47 when he says "7000 people and blender barely even notices". Now, because it is a particle system, it is bound to lag a bit, but considering that he created about five people and then turned that into a crowd of 7000 people with only the average amount of lag expected out of a particle system is pretty amazing to me. I would also like to incorporate his work with materials and textures into some of my work, simply because I haven't really manipulated textures like that before and I'd love to experiment with it.
Another thing I find interesting is that he utilized the more technical components of blender, those that we might not necessarily think to use. In this situation, I probably would have simply made a moth, gave it a flying action, duplicated it a bunch of times, and then animated them flying close to the lamp in object mode. But Ian Hubert's way relies a lot more on simulation in blender, which I do believe is somewhat underrated.
I really appreciate that this artist is giving people a way to create the background details without putting entirely too much time into it. One of the principles that he reiterates is that it is okay not to be perfect with your animations, and many of his videos are accompanied by comments from animators realizing that they put perhaps too much time into details that most may not notice. Considering that we are a community of people who are far too critical of ourselves, I think it is important to be able to create details without stressing over them too much, which allows us to create the necessary environments without distracting us from the main focus of our animation.
Work log:
Monday 9/30: Worked on animation
Tuesday 10/1: Worked on animation
Wednesday 10/2: Worked on animation
Thursday 10/3: Did something new...nope just worked on my animation, I also fixed the whole "not rendering" issue
Friday 10/4: Worked on my animation, created the storyboard
Comments
Post a Comment