Intention Definition & Exploration of Ideas: At the beginning of the year, I decided that I wanted to focus on art and nature as well as human nature, I think I wanted to explore the relationship between the two. I stuck to 3D animation, but I also wanted to continue working with the 3D printer. So I began the first animation of the year based on the Conodoguinet Creek and fall colors. Halfway through the marking period, I came up with an idea for another animation which was prompted partially by the crisis of college essays. The second animation is based more on human nature and ideologies but I had to do some research to figure out how to portray it in blender and I'll be completing it in the next marking period.



Evaluating: I think the trees just caused me some of the most pain and suffering that I've been through yet. That's a lie, but they really did hurt my soul a little. There's only so much you can do with particle systems before it becomes too much to handle, and I think I might have crossed the limit here. As for the armature, I think that really was a good idea. But I think the base itself was a bit off and if I'm going to create a master armature, it's going to have to be pretty near perfect so that I can use it for everything. I did like that I started off the experimentation for my next piece early, because that gives me more time to work on it, especially since I want to include it in my portfolio. As I don't have the animation completely rendered yet, I don't have an accurate gauge on how it went, but I think I made a good decision in switching the plot. Not only does it give the story more meaning, it also makes my life easier. Of course, because the trees were such a nightmare, I wasn't able to fix some other stuff that stands out a bit in the animation. First, the mother is rowing on the left side of the canoe, which doesn't make sense since they're going to the left, it would probably have been better if she was rowing to the right or if they went to the right. However, one of the main reasons I even deleted the first girl and reworked the plot is because I could not get the rowing to the right action correct, it wasn't working out. It still probably would have been better to make them end up on the right side of the river but oh well. Secondly, the walk cycle worked out where there was a little pause at the end. The animation ends at that exact point so it looks like the girl's character is stopping: this gives the animation a different sense, which I could have avoided but I really just did not want to change things drastically at that point for fear of messing the whole thing up.
Integrating: From prior experience and from this project as well, I've learned to keep things simple. I love making things harder for myself and it is not doing me any favors. I think this applies especially in the case of actions and the nla editor, the whole thing is pretty messy to begin with. Which is why I know that the only actions happening in my next animation is going to be a walk cycle, plain and simple-ish. I definitely don't think I'm going to stop working with particle systems however; as much pain as they cause me, they give me the ability to do a larger variety of things and I'm not quite keen on the idea of getting rid of that to make my life easier. As for the 3D printer, I think I'm going to go ahead and start working on some stuff I can 3D print, aside from my regular animations. With that, I think I'm going to go out of my comfort zone so I can figure out the best way to print some more unconventional things and which support structure work best for them.
Work Log:
Monday 10/14 - Off
Tuesday 10/15 - Worked on Animation
Wednesday 10/16 - Worked on Animation
Thursday 10/17 - Worked on 3D printer
Friday 10/18 - Field Trip
Monday 10/14 - Off
Tuesday 10/15 - Worked on Animation
Wednesday 10/16 - Worked on Animation
Thursday 10/17 - Worked on 3D printer
Friday 10/18 - Field Trip
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