For the next animation I'm planning on making, my biggest challenge has been figuring how I wanted to pull off my idea:
Creating a figure that looked like a human from objects was fine enough, but how exactly was I going to transfer that into an animation where that figure could only be seen behind glasses? That's where the concept of x-rays in blender came in.
This tutorial shows how one could execute X-Ray vision in blender, and I simply modified the method a bit for my own purposes. In the video, the narrator has taken Suzanne, overlapped her with a copy of her with a wireframe modifier, and used nodes in such a way that the wireframe is emphasize when viewed through the plane and invisible otherwise.
For my take, I created a basic, featureless human model as the base. I then duplicated it and added a remesh modifier to the copy to give it an abstract feel. Remesh simplifies the model, and there are a couple different settings so I can create the different perceptions that way. I first tried it with a particle system of tiny icospheres but it wasn't working out. Eventually, I ended up with the final result and I think it looks pretty good.
I think I have reached my desired effect with this, an I plan to forge ahead with this method. I do have some concerns, I think the abstract figure is too dark, but I haven't quite figured out how to solve that yet: changing colors or lights doesn't work that well, so I'll have to see what I can do moving forward. The other big problem is that I have to do this in cycles: that'll definitely increase rendering time but I'm not too concerned as it is a fairly simple animations if you look at the big picture. I'm sure I'll have several more kinks to resolve as I continue with this animation but I think I've figured out the biggest question, so I'm feeling pretty good at this point.
Work Log:
Monday 9/23: Worked on Animation
Tuesday 9/24: Worked on Animation
Wednesday 9/25: Worked on 3D printer
Thursday 9/26: Worked on 3D Printer
Friday 9/27: Pep Rally Day, worked on 3D printer a bit
Creating a figure that looked like a human from objects was fine enough, but how exactly was I going to transfer that into an animation where that figure could only be seen behind glasses? That's where the concept of x-rays in blender came in.
This tutorial shows how one could execute X-Ray vision in blender, and I simply modified the method a bit for my own purposes. In the video, the narrator has taken Suzanne, overlapped her with a copy of her with a wireframe modifier, and used nodes in such a way that the wireframe is emphasize when viewed through the plane and invisible otherwise.
For my take, I created a basic, featureless human model as the base. I then duplicated it and added a remesh modifier to the copy to give it an abstract feel. Remesh simplifies the model, and there are a couple different settings so I can create the different perceptions that way. I first tried it with a particle system of tiny icospheres but it wasn't working out. Eventually, I ended up with the final result and I think it looks pretty good.
I think I have reached my desired effect with this, an I plan to forge ahead with this method. I do have some concerns, I think the abstract figure is too dark, but I haven't quite figured out how to solve that yet: changing colors or lights doesn't work that well, so I'll have to see what I can do moving forward. The other big problem is that I have to do this in cycles: that'll definitely increase rendering time but I'm not too concerned as it is a fairly simple animations if you look at the big picture. I'm sure I'll have several more kinks to resolve as I continue with this animation but I think I've figured out the biggest question, so I'm feeling pretty good at this point.
Work Log:
Monday 9/23: Worked on Animation
Tuesday 9/24: Worked on Animation
Wednesday 9/25: Worked on 3D printer
Thursday 9/26: Worked on 3D Printer
Friday 9/27: Pep Rally Day, worked on 3D printer a bit
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