Reflection Page: Wolf






             For the past few weeks, I've been working on the second of my three mythical animals: the wolf. While the initial model was actually quite easy to create, I took more time on the hair that I created for the cycles render of the wolf. As it was my first time working with hair--especially since the hair covered the whole body--I had to take a while to work out all the kinks. Overall, I am proud of the piece I created. The wolf is a tad more creepy that optimal, but I think that plays rather well into the mythical aspect of it all as wolves are often shown as representations of evil in certain mythologies. Certainly, it adds a fiercer look to the wolf, which I like. As for the hair, I think it turned out well too. There are certain oddities, but the general look is good. I used to particle systems: one for the body and one for the face, which I believe was the best way to go with this piece. The addition of the hair made the wolf seem a bit polygonal in shape, but I decided to go with it. One problem that I could not fix, however, was that some hair went past the paws, and I was not able to delete those strands. In the end, I simply put a plane to cover up the hair, but I might look into it further. 

        Furthermore, I decided to play a little with lighting and the color of the wolf's eyes. I had emission materials on both the teeth and the eyes, and after dimming the other lights, I got some shots of the wolf with different eye colors. It certainly is rather creepy, and I quite enjoy the looks. I like both of the colors, however, I might go with red if I intend to show the wolf as evil, and blue otherwise. 



       The following shots show the wolf in process, before the final renders. This is what the wolf looked like without hair and before the combing, respectively.





Work log:
Monday 12/3: Worked on wolf
Tuesday 12/4: Worked on wolf
Wednesday 12/5: Completed and rendered wolf
Thursday 12/6: Started on hippocampus and armature for wolf
Friday 12/7: worked on wolf armature

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