Artist Inspiration Page: Moby Motion

         This week, Mr. Bomboy showed us a couple of animated reels experimenting with physics in blender or other 3D programs. Intrigued, I decided to take a closer look at it, and found the artist Moby Motion on YouTube. The artist experiments a lot with physics, making reels focusing on Rube Goldberg devices, fluids, and towers stacked with items similar to jenga blocks. They work primarily in blender cycles, and sometimes use GPU accelerated LuxRender for 4K videos. Additionally, they have worked with render farms in the past and have experience creating them.







        As is evident in the videos above, Moby Motion's field of interest is physics--which is something I intend on exploring further in 3D animation. Ever since the days of fluid simulations and bullet physics, I've been interested in looking into physics simulations with blender. I think that those facets of 3D animations are imperative when creating realistic environments and ensuring that your animations make sense. Additionally, physics simulations can be quite captivating to watch, as demonstrated above by Moby Motion. I am particularly intrigued by the fluid simulations and how the liquids interacted with different environments. As for integrating the artist’s techniques into my work, thankfully, they have tutorials available as well.




While I may not be able to include these methods in my usual full length animations as they seem exclusive to cycles, I will try and go the route of Moby Motion themselves with short animations that demonstrate particular physics properties. I might try something such as filling a seemingly invisible object with a colored fluid so as to reveal its shape, which would certainly be an interesting thing to do. As far as rendering goes, it seems to be a trend to leave internal render behind and switch to cycles, which is something I might consider. Certainly, the short physics simulation reels would help me get used to the long rendering times and animating in that particular medium itself.


Work Log:
Monday 11/26: No School - Thanksgiving break
Tuesday 11/27: Worked on wolf hair
Wednesday 11/28: Worked on wolf hair (There seems to be a pattern here)
Thursday 11/29: Worked on wolf hair and model for a competition
Friday 11/30: Worked on wolf hair and model for a competition

Comments