I’ve most recently been working on a female human figure.
The figure is meant for a project I’ll be working on later, but I’ve been
modeling the figure since this summer. Also, it is beneficial to have a
standard male and female figure, as they can be reused in multiple projects
with slight modifications.
I had a hard time figuring out how I would go about modeling
the figure, and I tried various methods: One of the first methods I tried
outlining my reference image in verts and them extruding it to give it some
definition. As expected, it didn’t turn out well. Then, I had the brilliant
idea to create the model using a cylinder as a base to get the desired circular
effect. It wasn’t horrible until I got to the face, which was just a hot mess.
I finally settled on using a cube as base and going from there. While the model
was initially slightly rectangular with sharp angles, it was much better after
I applied a subdivision modifier. The cube based figure was much easier to manipulate
than either of my earlier attempts, and I was able to create the base model in
a single sitting. However, I did not create a head. I had some trouble with the
mirror modifier and rotation, but it worked out.
The body |
The head, however, is a completely different story. I just
started on it this week as I haven’t had time to work on it outside of school. At
first, I tried going with a cube based model, but that didn’t work, so I turned
to sculpture instead. While I could get the base model of the head pretty well,
as soon as I started on the nose, it was a disaster. I then looked for a
tutorial, and after some research, tried again, but it still wasn’t working. Eventually,
I tried to face model it. I took a cube, put a multi-res on it, took a
reference image, and started modeling. I used a mirror modifier on the face as
well as I could not bother to deal with the inconsistencies in humans. The face
turned out fairly well after that. The only thing I’m still having trouble with
is the mouth and the eyes. I cannot figure out how to get a spherical eye-ball
to fit the eye socket without there being a gap from some angle, but I think I might
just have to modify the curvature around the eye sockets. The mouth looks a
little wonky and I’m having trouble manipulating the faces around it, but it’s
all coming along well.
A Wonderfully Blue Face (I don't know why) |
What I did this week:
Monday: Tried to sculpt a face, failed
Tuesday: Approached sculpting from a different angle, failed
Wednesday: Started modeling the face by manipulating faces
Thursday: Started on the mouth, gave me a lot of trouble
Friday: Did the eyes, started a completely new mouth, kinda succeeded.
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