For this project, we redid the pendulum motion animation. We created a real scene around it and focused on camera movement, angles, principles of design, and lighting. The addition of a suitable environment for the pendulum made the scene more realistic, simultaneously giving the viewer more to look at. The camera movement gave the scene added a sort of point of view to the scene; while I did have some movement in my older version of the pendulum scene, it was not as technically accurate as the movement in this scene. The principles of design that I utilized really focused on points of emphasis, rule of thirds, and repetition, and I used a general 4-point lighting system, adding lights where they were needed.
For this project, we redid the pendulum motion animation. We created a real scene around it and focused on camera movement, angles, principles of design, and lighting. The addition of a suitable environment for the pendulum made the scene more realistic, simultaneously giving the viewer more to look at. The camera movement gave the scene added a sort of point of view to the scene; while I did have some movement in my older version of the pendulum scene, it was not as technically accurate as the movement in this scene. The principles of design that I utilized really focused on points of emphasis, rule of thirds, and repetition, and I used a general 4-point lighting system, adding lights where they were needed.
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