Lighthouse Camera Angles

Worms Eye
A worms eye is taken from the point of view of a worm, or similar creepy crawly. The camera is usually one the ground tilted upwards at a sharp and so as to see the subject of the photograph. The principle of design utilized in this image is called leading lines; it could also be texture. The audiences eyes land on the point of emphasis and the following the lines made by the texture of the stones, they drift upwards towards the light, and then essentially "zoom out" to see the entire picture. 
Over the Shoulder
An over-the-shoulder image is taken from behind the object. Usually showcasing the shoulder. The image practices the rule of thirds. 1/3rd of the picture contains water, while the rest contains the sky, or the fog. The land is present in one corner of the image, and the object, the lighthouse, is in one of the thirds.  
Medium Shot
A medium shot is taken from the "hip" up. It can be called a merger of a long shot and a close up. This specific image contains informal balance, the cousin of formal balance. The object is not in the middle, and as the viewer's eyes land on the points of emphasis, they travel to the lighthouse. 
Long Shot
The picture showcases the entire lighthouse, thus being called  a "long shot". It utilizes diagonal lines. As the line of the surface of the water goes on to connect to the line of the surface of the land,which leads the viewer's eyes to the lighthouse.
Point of View
The picture is taken form the point of view of the lighthouse. That is, the audience sees what the lighthouse sees. It also utilizes the golden mean, a small portion of land is shown in 1/9 of the picture, seeming powerless against the 8/9 of the image that contains water.
Eye Level
This picture is on eye level with the viewer. The audience will look at the light first. The picture also utilizes the principle of design called "texture". After taking in the light, the viewers eyes go downward as the texture of the roof leads them, then they come upon the stone's texture, which also leads them down, and then they come to the walkway. The walkway's texture has straight line which leads their eyes back up.

Extreme Closeup
This picture is an extreme close up, the viewer can see every single detail of the light inside the lighthouse. It utilizes simplicity, as the "light-containing" part of the lighthouse is the only point of focus. The background is blurred out.

Close Up
This picture is a close up, a picture taken form the "shoulder" up. It has formal balance, which entails that the picture is almost symmetrical, but not quite. The glare of the light is only one one side, and the raindrops are not identical on either size. However, the lighthouse is almost in the middle. This singles it out as the subject of the picture, and eyes are drawn to it first.
Birds Eye
The picture is taken in Birds Eye view, which entails the camera looking down on the object from a sharp angle at a height. It essentially is in a bird's point of view. The picture utilizes proportion and the Rule of Thirds. The object--the lighthouse-- is in a third to the far right of the picture and is rather small. A lighthouse, which is usually seen as a large object, has now been minimized. This portrays an imbalance of power.




If I were to create the scene again, I would use another terrain. I would use another texture for the sea, and I would make both the birds eye, and  worms eye images from a sharper angle.I would also try to increase the amount of rain.


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